Oculus’ exclusivity protection leads to a VR piracy arms race

30 05 2016
On Friday, an Oculus Runtime update blocked a fan-made workaround that had let HTC Vive owners play previously Rift-exclusive software. At the time, Oculus said the update wasn’t targeted at the workaround, and was instead trying “to curb piracy and protect games and apps that developers have worked so hard to make.” Now, though, Oculus’ move has encouraged the patch’s developer to break Oculus’ digital rights managements entirely, potentially opening VR software up to piracy as well as hardware freedom.

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Breaking the DRM entirely is now the now the only way to break Oculus’ hardware check, LibreVR writes on Reddit. “The problem is that Oculus added the check for the Rift being attached to your PC to the actual DRM. They now use the same function to check that you own the game and that you have the headset,” he said. “I can’t disable one check without disabling the other one too. Previously these checks were separate and the DRM would only check whether you owned the game.”

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The content in this post was found at http://arstechnica.com/gaming/2016/05/inside-virtual-realitys-brewing-piracy-and-exclusivity-arms-race/ and was not authored by the moderators of freeforafee.com. Clicking the title link will take you to the source of the post.


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