Oculus reverses course, dumps its VR headset-checking DRM

29 12 2016
What a difference an Internet uproar can make.

The Oculus team has reversed course on one of its most unpopular decisions since launching the Rift VR headset in April: headset-specific DRM. After weeks of playing cat-and-mouse to block the “Revive” workaround that translated the VR calls of Oculus games to work smoothly and seamlessly inside of the rival HTC Vive, Oculus quietly updated its hardware-specific runtime on Friday and removed all traces of that controversial DRM.

What’s more, Oculus didn’t mention the change in its runtime update notes, which are curiously future-dated one day forward on Saturday, June 25. The news instead broke when Revive’s head developer posted a note on the project’s Github download page. “I’ve only just tested this and I’m still in disbelief,” the unnamed LibreVR developer wrote. Accordingly, the Revive team has since removed the patch’s DRM-disabling feature, which had later been implemented as an extreme measure to make Oculus games play on the HTC Vive.

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The content in this post was found at http://arstechnica.com/gaming/2016/06/oculus-reverses-course-dumps-its-vr-headset-checking-drm/ and was not authored by the moderators of freeforafee.com. Clicking the title link will take you to the source of the post.


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